What is method overloading? | C# interview Questions 26

What is method overloading? | C# interview Questions 26

Method overloading in C# is the practice of defining multiple methods with the same name but different parameter lists within the same class. The differences can be in the number of parameters, types of parameters, or both. It allows methods to perform similar but slightly different tasks, improving code readability and usability.

What are sealed classes in C#? | C# interview Questions 25

What are sealed classes in C#? | C# interview Questions 25

Sealed classes in C# are classes that cannot be inherited by other classes. This is done using the sealed keyword. Sealing a class prevents it from being used as a base class, ensuring that its implementation remains unchanged and final. This can be useful for enhancing performance and maintaining security by preventing further subclassing.

What is an interface class?  | C# interview Questions 22

What is an interface class? | C# interview Questions 22

An interface class in C# is a contract that defines a set of methods, properties, events, or indexers that a class must implement. It does not contain any implementation itself, only the signatures. Implementing an interface ensures that a class provides specific functionality, allowing for a consistent API and enabling polymorphism.

What is meant by a Partial Class? | C# interview Questions 20

What is meant by a Partial Class? | C# interview Questions 20

A partial class in C# is a class whose definition can be split across multiple files. This allows for better organization of code, especially in large projects. All parts of the partial class are combined into a single class when the application is compiled. Partial classes are useful for separating different aspects of a class, […]

What is meant by an Interface? | C# interview Questions 19

What is meant by an Interface? | C# interview Questions 19

An interface in C# is a contract that defines a set of methods and properties that a class must implement. It does not contain any implementation itself, only the signatures. Interfaces are used to specify what a class must do, but not how it does it, allowing for flexible and decoupled code design.